In addition we plan to add unexpected events like diseases (viruses, bacteria, wounds, etc) to make the gameplay more exciting.” “Starting from the basic intracellular gameplay we plan to add all higher level subsystems one by one: circulation, breathing, digestion, filtration and so on. How is the full version planned to differ from the Early Access version? In any case we don't expect less than a year from the actual Early Access release.” We planned a lot of features to add and we're not exactly sure which of them should be mandatory yet for the official release and which of them could come after Early Access, so we'd like to keep things rather flexible, it will come out of Early Access when we'll feel it's ready! “A game like this can be considered always under Early Access, that's because the possibilities are really endless. We have had a good experience of maintaining and expanding a game for years with our previous game so we learned that this helps in delivering a better product.”Īpproximately how long will this game be in Early Access? “The nature of the game is ever evolving and the gameplay itself is layered in multiple phases which will come one by one, the feedback of the player is fundamental to balance everything properly.īeing a sort of survival, resource management game, it's crucial that the experience is properly balanced and having the possibility to tweak the experience together with the player is a good synergy both for the development, both for the community itself.
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